Camera Attachment to Protagonist:
AI Path Experimentation:
Skeleton Movement
Through the information discovered above I have deepened my personal knowledge of depression, which will now allow me to identify the most appropriate manner of representation within the experiment. After consideration I have decided to use my porosity lens as a means of if you will public awareness regarding depression as through the incorporation of such information will I allude to the manner in which depression exists within society. Thus interconnecting with my porosity lens in portraying the manner in which those who suffer interact within their environment.
Therefore I have decided to create custom textures that represent particular statistics above, applying them to my custom installation. Through doing so I will be able to allude within my documentary the manner in which depression surrounds everyday society, as the protagonist will directly interact with the representations as he moves throughout the environment. This will be enhanced through a juxtaposition of general tones within the environment as the light tone of the station and the installation work in contrast to the overall dark environment alluding to the presence of depression within our every day environments further.
The collection of images above presents the overall design of the installation together separated from the station prefab allowing one to observe the manner in which an individual is able to move upon three levels when rotated at any angle. Furthermore the manner in which the numerous planes interact with each other to enable someone to not only walk on one side of the surface but also the other when rotated.
Finally within the images above I have presented the installation divided into the individual sectional components to enable one to identify the manner in which each three types of piece interact with each other in a symmetrical and uniform sense.The series of images above portrays the interior aspect of the installation concept. Hence the multi-dimensional paths and doorway, as one identifies the manner in which they interconnect. I quite like the manner in which the persona of the environment, through the unique dispersion of light is enhanced due to the influences upon the structural members of the station. However within these images we identify the first issue between the interaction of the station and installation as within the bottom left image we can see particular members block particular pathways and thus will need to be cut way and re-formed.
Entity Attachment and Detachment – Experimentation Two:
Through some research on the internet regarding the attachment and detachment of various entities I discovered the system of organisation with the Crysis Sandbox 2 editor in the form of parent/child linking. The most appealing part of this discovery is the manner in which one is able to attach numerous entities together without having to use a flow graph. However as a resultant one is unable to detach the attached entities once attached within the game, meaning I would not be able to interact with my environment within one continuous motion. Therefore unless I am able to find a manner in which I can disable parent/child linking within game mode, I will stop researching this technique. The image below presents the manner in which this notion works.
Interactive Environments Within Popular Culture - Mars Bar CommercialUpon watching television I noticed a new commercial for Mars Bars which presents a prime example of an interactive environment as the protagonist directly influences lights within his environment as he gains energy from eating a mars bar. It was rather interesting in terms of the way in which lights had been used to define the resultant of eating the Mars Bar as it alluded to the path of the man as a secondary state. Such made me consider a similar notion in terms of my own porosity lens through the notion that my protagonists environment may not interact due to his movements but rather his purpose. I have included the video beneath to portray this concept.