Final Sketch-Up components. Moving from left to right: The final ramp design, Moving platform, small physics entity, medium physics entity and large physics entity.
The image above presents the final ramp design within my final exp1 Crysis environment. The design is inspired by the traditional escalators found at a railway station. The ramp weaves through the framework of the Town Hall Station prefab, separating to lead off too two moving platforms. At the other end, the ramp interconnects with a formed station tunnel which leads to an additional platform at the opposite end of the Station prefab.
The image above presents the textures used within the environment upon the physics entities ranging from the smallest to the largest as specified.
The image above presents the textures used within the environment upon the physics entities ranging from the smallest to the largest as specified.
No comments:
Post a Comment